top of page

ENGAGING YOUR ENVIRONMENT THROUGH INTERACTIVE MEDIA

Leverage GameRight's mainstream engagement strategies to offer brand new experiences for your school, workplace, or community environment.

WHY VIDEO GAMES?

Active Video Game Participants

Active Participants

There are 215.5 million active players across all ages in the US

Video Game Participation Frequency

Participation Frequency

66% of Americans play video games at least weekly

Video Game Diversity

Participant Diversity

65% of American adults and 71% of American children play video games

Everybody Plays.

Office Hall

OUR PROGRAMS

GameRight offers a unique selection of programs designed to engage you and your community. Transform your environment with programs anchored by the intrinsic engagement qualities of video games.

Innovation Meets Engagement

GameRight programs are tailored

Tailored Programming

Whether you're a school, workplace, or community-based organization, We provide an event experience that is tailored to the goals that you identify.

GameRight programs maximize engagement.

Maximum Engagement

GameRight's database of over 65,000 video games and media types evaluates appropriate engagement styles that ensure the right tools are selected for the task at hand.

GameRight programs are a turnkey solution.

Turnkey Solution

Our programs provide a seamless experience for everyone. From start to finish, every step matters to us. From goal identification, to event operation, to performance reports, GameRight has you covered. 

POWER YOUR INDUSTRY

GameRight is experienced with educational, corporate, healthcare, and community-based engagements. Don't see your industry? Contact us to see how we can help. 

Elizabeth Wayne Teacher, Ohio

“Some of our more quiet children were more vocal and engaged than we have seen them be in other classroom activities”
About
Anthony Wayne Bridge. GameRight is a Toledo business for video games.

ABOUT US

GameRight is a Toledo based company that understands the value behind people and the communities they interact with. In 2018, we discovered strength in the connectivity that video games provides for its participants. Recognizing the potential for strong community engagement, our aim is to leverage the social energy of video games to connect, engage, and grow communities and industries.

 

GameRight has over 5 years of experience in community building and industry programming revolving around the application of video games. Industries include education, entertainment, healthcare, and business. We are understanding of the difficulties involved in numerous industries and strive to resolve them by connecting participants and their environment through an activity that Everybody Plays.

bottom of page